Every export carries a MANNEVIA signature (bottom-right) and the embedded scene data.
Posture (selected mannequin)
From a photo
Pose the whole figure from a picture of a person. Detection runs first and shows you what it found; nothing changes until you press Apply. Arms, legs, torso, head and feet are all fitted — hands keep their own gesture (use Hands mode for those). Feet are the least reliable part: MediaPipe places them loosely, so expect to nudge an ankle in Joints mode. Everything runs in your browser — the photo is never uploaded.
Joint picker
Click a joint to edit it — orange = hinge, purple = ball
Angles (deg)
Hand picker
Backs of the mannequin's hands, left on the left. Note this is mirrored from the viewport, where a figure facing you has its left hand on your right. Click a finger joint: orange = hinge (bends one way only), teal = knuckle (bends and spreads)
Apply to
Which hand the preset gestures below act on. These are the mannequin's own left and right — so when it faces you, its left hand is the one on your right. (A photo brings its own sides; see below.)
Preset gestures
From a photo
Pose the hands from a picture of a real hand. Detection runs first and shows you what it found; nothing changes until you press Apply. Everything runs in your browser — the photo is never uploaded.
Angles (deg)
Transform
Whether the gizmo moves the figure or turns it. The
selected figure stays selected across the switch, and each keeps its
own numbers, snap and drag axes.
Pivot
What the figure turns about, and where the handles sit.
Origin is the figure's own center (its pelvis) — the
original behaviour. Joint tracks the pose, so tipping a figure
about ankleL leaves that ankle planted; L and R are the
mannequin's own sides. Point is a fixed spot in the
world you can rotate a figure around — it stays put when the
figure moves, so moving a figure carries it away from the point. Set
it three ways: drag the amber ring in the viewport to slide it
freely across the view, Pick in viewport then click to drop it
onto a body or the mat, or type exact coordinates.
Position (world, m)
Drag axes
Which axes the arrows follow. Body: the figure's own
forward / sideways / up, so it steps the way it faces however it is
turned. World: the mat's fixed X / Y / Z, the same directions
for every figure — what you want for lining several of them
up. The X / Y / Z boxes above are always world; this changes
dragging only.
Orientation (world Euler, deg)
Drag axes
Which axes the rings turn about. Body: the figure's
own spine and facing, so a ring keeps its meaning however the figure
is already oriented — good for tilting a head-to-toe lean.
World: the mat's fixed X / Y / Z, so Y always spins the
figure on the spot even when it is leaning. The X / Y / Z boxes
above are always world Euler angles; this changes dragging only.
Anchor
A joint to hold still while you pose, in Pose and
Joints modes alike. Normally an edit swings the parts
below it — bend a knee and the shin swings. Anchor the
ankle instead and that foot stays planted while the body moves,
which is how you build a crouch or a lean. Hit Choose…
and click a joint, on the map or straight on the figure; a blue ring
marks it. Lock rotation also holds the joint's ANGLE, not
just its place. Leave it off for normal posing: on, everything
between the anchor and the part you grab goes rigid, so a held ankle
leaves the thigh riding on the knee alone and dragging it barely
moves. Turn it on when a planted foot must stay flat. Only
one joint is held — anchor one ankle and the other foot
still moves. In Pose mode the part you grab follows the pointer:
with an ankle held, dragging the thigh bends the knee rather than doing
nothing. Dragging the figure itself swings it about the anchor
instead of moving it, so clear the anchor (or use Transform) to
reposition. Fingers are never anchored. The pose itself is identical either way; only where the
figure ends up changes. Separate from Transform's pivot.
Mannevia
A browser-based 3D posing and scene-composition studio.
Mannevia's mannequin models were adapted from
BodyChan–BodyKun: Posable Drawing Figures
by vinchau (CC0). The models were modified for Mannevia, and the
application was designed and built by Jian Zhong.
License
Mannevia is released under the GPL-3.0 license.
Privacy
Mannevia would like to use Google Analytics to count visits and see which
features get used. No account, no personal data, nothing sold or shared.